#include "global.h"
#include "ScreenExit.h"
#include "RageUtil.h"
#include "RageSoundManager.h"
#include "GameSoundManager.h"
#include "RageSound.h"
#include "RageLog.h"
#include "arch/ArchHooks/ArchHooks.h"

/* This screen used to wait for sounds to stop. However, implementing
 * GetPlayingSounds() is annoying, because sounds might be deleted at any time;
 * they aren't ours to have references to. Also, it's better to quit on command
 * instead of waiting several seconds for a sound to stop. */
REGISTER_SCREEN_CLASS( ScreenExit );

void ScreenExit::Init()
{
	Screen::Init();

	m_Exited = false;

	ArchHooks::SetUserQuit();
}

/*
 * (c) 2003-2004 Glenn Maynard
 * All rights reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, and/or sell copies of the Software, and to permit persons to
 * whom the Software is furnished to do so, provided that the above
 * copyright notice(s) and this permission notice appear in all copies of
 * the Software and that both the above copyright notice(s) and this
 * permission notice appear in supporting documentation.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
 * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
 * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
 * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */
